Photo: Erin Li, pexels.com
PROJECT OVERVIEW
Project type: User experience (UX) and usability research for VR/AR/MR devices
Team: Research Lead, 3-4 UX Researchers, Stakeholder UXRs and TechOps Team
Date: 5 studies spanning June 2022 to May 2023
Skills: Observation, note taking, backup moderation, participant coordination, data analysis and synthesis, report writing
Methods: 1:1 interviews, task-based usability evaluations, focus groups, surveys, observational KPIs
Tools: Google suite, Teams, Condens
I joined several Spatial R+D teams over the past year to assist on multiple UX and Usability Research studies for Immersive technologies (VR/AR/MR devices and apps), including:
3 large scale, multi-round, in-lab studies investigating unboxing, device usability and comfort and user experience (both evaluative and generative).
1 large scale on-site device comfort and fit study involving 1:1 structured interviews and surveys.
2 remote studies involving 1:1 semi-structured interviews investigating self-governance practices, behaviours and attitudes in virtual communities (+ follow-up focus groups) and users’ avatar design preferences.
The study deliverables included reports, quantitative survey results and observational KPIs.
My direct contributions:
Photo: Mikhail Nilhov, pexels.com
This case study briefly covers my experience as a UX researcher on immersive tech studies. For a summary of the study results, Spatial R+D’s insightful article, Three things XR users really want is a must-read.
SURPRISES
The studies involved considerable technical coordination and troubleshooting (for both the devices and the research operations).
The team masterfully managed this aspect of the study by troubleshooting with the tech teams, prioritizing goals, and planning for uncertain/ambiguous outcomes.
Running a successful Immersive Tech study demands an adaptable approach with realistic expectations of operations time, delays and possibilities.
Photo: Polina Tankilevi, pexels.com
CHALLENGES
The study tasks are often complex and interactions happen rapidly. As an observer, this makes it tricky to keep up, capture and describe the important moments.
SOLUTIONS:
A thorough understanding of the study guide and user interface prior to the sessions reduces confusion and minterpretations.
Reviewing and cleaning up notes during breaks is a productive way to use down time between sessions and avoids time-consuming video/transcription reviews.
Developing shorthand/codes, use time-stamping and flag standout moments that can be quickly accessed during synthesis and reporting.
Making time for a debrief after each interview to capture initial thoughts, surprises and to clarify any doubts.
A video review of sessions at the end of day one helps to gain clarity on tasks, user paths and interactions.
LESSONS LEARNED
Solid camera, audio and screen casting setup is imperative for capturing physical and digital interactions and documenting data. Immersive tech studies are complex: video, audio and transcripts review is inevitable, and necessary, for communicating key insights to stakeholders.
Find tricks for efficient notetaking to avoid time-consuming data reviews and budget in extra time for media setup and review.
“Misinterpretations in the moment are inevitable, so you need proper documentation to resolve it later.”
Steve Portigal, Interviewing Users
Photo: Jeshoots, unsplash.com
Say hello!
Building VR into your products and services? In need of a UX Researcher or Designer? I'm currently taking on new projects and would love to tell you more about my experience and discuss how we might work together.